

His desire to get revenge is so huge that he will join any side good or evil for the sake of achieving his own goals but he is mostly seen serving someone of an antagonistic faction, especially Quan Chi, until he learned the truth about him. His vendetta against those who have wronged him is what drives pretty much all his motivations. Scorpion can best be described as the embodiment of vengeance and hatred.

The hilts of his swords now resemble the stingers of scorpions, while his shoulder pads and mouthpiece are also molded after scorpions. His costumes incorporate his namesake more and more with each game, especially his latest redesign. This design reappears in the Challenge Tower, fighting Kano in the Netherrealm. Scorpion unmasked is known as Inferno Scorpion. If you use it after knocking an opponent to the ground it will prevent them from tech rolling away.Scorpion has been depicted in many different ways throughout the Mortal Kombat franchise, but is always portrayed in a yellow ninja outfit with black pants, belt, undershirt, a balaclava with a yellow faceplate overlapping it, and occasionally two crossed swords mounted on his back. This works well against opponents to like to stand around and block, and also hits opponents on the ground after a knock down. You can’t combo into the attack, but if it connects Scorpion has the advantage and can use it to start applying offensive pressure. It is possible to jump or run forward in order to avoid the attack as soon as an opponent sees it coming, but this is difficult for the average player to do. The Hell Fire (Down, Back+2) special move is an unblockable attack that comes up from the ground to catch an opponent off-guard. If you can interrupt you need to execute the Run Cancel faster or input the second 2,1 faster. Program the computer to do this to you in practice mode and see if you can interrupt between the Fire Ball Run Cancel and the next 2,1. The input would be 2,1, Down, Back, Hold 1, Forward, Forward, tap Block, 2,1. If the opponent blocks 2,1 you can Fire Ball cancel and then do another 2,1 before the opponent can interrupt. The Fire Ball doesn’t come out, but Scorpion gains significant advantage when doing this. When you do this fast enough you barely see the Fire Ball animation before Scorpion starts to run. You Run Cancel the Fire Ball by pressing Down, Back, Hold 1, Forward, Forward, tap Block. Once you understand how Run Cancels work you can use the Fire Ball to apply pressure to your opponents or extend combos. In addition, the enhanced Fire Ball gives Scorpion significant advantage when it’s blocked. You can also cancel it and use a Teleport for punishment if you’re too far away. Scorpion can cancel his projectile and quickly jump over the opponent’s projectile to punish them. This works well against characters trying to zone from a distance with projectiles. While delaying the attack you can cancel it by pressing Forward or Back twice which can be used to extend combos as well. The Fire Ball (Down, Back+1) is a projectile attack that can be delayed by holding the attack button. In the Hellfire variant Scorpion gains three new fire-based attacks. When you stop the combo abruptly and go right into another overhead/low mix-up, it will catch people by surprise. Most opponents will be expecting the Takedown which they can’t block since it’s part of the combo. You can end the combo just before the Takedown and follow the Forward+4 (Flame Heel) with either another Flame Heel or the Shin Strike to reset the combo and start all over again. Scorpion’s basic Inferno variation combo is 2,1,4, Teleport, 2,1, Spear, Jump Forward 2, Forward+4, Minion Grab, Jump Over 2, Forward+4, Takedown. Use the Crushing Blow to condition your opponent to block the overhead, making them susceptible to the Shin Strike low attack. If they have meter watch out for an enhanced special move with armor as they’re getting up.

It knocks the opponent down right next to Scorpion so you can go for another mix-up as they’re getting off the ground.

It’s safe if the opponent blocks, but it does not lead to a combo. You can also use the Crushing Blow (Forward+2) overhead attack.
